

I’m a product designer, technologist, and game developer based in Brooklyn, New York. I create engaging and delightful experiences centered on empowering creativity, contextual immersion, and lifelong play.
I’m a product designer, technologist, and game developer based in Brooklyn, New York. I create engaging and delightful experiences centered on empowering creativity, contextual immersion, and lifelong play.
I’m a product designer, technologist, and game developer based in Brooklyn, New York. I create engaging and delightful experiences centered on empowering creativity, contextual immersion, and lifelong play.
I'm currently a Staff Designer at Adobe, 3D & Immersive. Previously, I’ve had the privilege of working with industry leaders such as Unity Technologies, Meta, Tiktok, Google, Peloton Interactive and more.
I'm currently a Staff Designer at Adobe, 3D & Immersive. Previously, I’ve had the privilege of working with industry leaders such as Unity Technologies, Meta, Tiktok, Google, Peloton Interactive and more.
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Selected Works
Selected Works
Selected Works
Adobe
Adobe
2024 - current
2024 - current
Project Pulsar (beta)
Project Pulsar (beta)
Project Pulsar (beta)
Since joining Adobe in 2024, I have led the design for Project Pulsar, a 0 to 1 spatial media creator powered by AI. Partnering with Google’s Android XR team, we reimagined social content by enabling creators to composite 3D assets and spatial FX into 2D video leveraging depth data. Project Pulsar was featured on stage during the Samsung Galaxy XR global launch event in October 2025, positioned as a 'killer app' for spatial creativity.
Since joining Adobe in 2024, I have led the design for Project Pulsar, a 0 to 1 spatial media creator powered by AI. Partnering with Google’s Android XR team, we reimagined social content by enabling creators to composite 3D assets and spatial FX into 2D video leveraging depth data. Project Pulsar was featured on stage during the Samsung Galaxy XR global launch event in October 2025, positioned as a 'killer app' for spatial creativity.
Unity Technologies
Unity Technologies
2023
2023
Struckd Studio
Struckd Studio
Struckd Studio
Struckd, a mobile app with over 3 million games created, expanded its platform with Struckd Studio—a desktop product blending intuitive no-code tools and advanced features for experienced users, enabling anyone to create 3D games effortlessly. I led the end-to-end design from concept to launch and established the strategic foundation to shape future development.
Struckd, a mobile app with over 3 million games created, expanded its platform with Struckd Studio—a desktop product blending intuitive no-code tools and advanced features for experienced users, enabling anyone to create 3D games effortlessly. I led the end-to-end design from concept to launch and established the strategic foundation to shape future development.
Unity Technologies
Unity Technologies
2022
2022
GUM
GUM
GUM
GUM is Unity’s first Consumer XR product—a no-code AR creation app empowering social media creators on TikTok and Instagram to build interactive 3D scenes and share them as videos. I led the design of three key workstreams—AR manipulation, interactivity, and scene remix. Through hands-on prototyping and strategic guidance, I helped the leadership navigate uncertainty and keep the team focused on delivering core value to our audience.
GUM is Unity’s first Consumer XR product—a no-code AR creation app empowering social media creators on TikTok and Instagram to build interactive 3D scenes and share them as videos. I led the design of three key workstreams—AR manipulation, interactivity, and scene remix. Through hands-on prototyping and strategic guidance, I helped the leadership navigate uncertainty and keep the team focused on delivering core value to our audience.
Peleton Interactive x Ustwo
Peleton Interactive x Ustwo
2021
2021
Lanebreak
Lanebreak
Lanebreak
Lanebreak transforms stationary bike workouts into an engaging game-like experience where riders control a virtual wheel by adjusting resistance across different lanes tied to music and challenges. I designed the scoring system and explored new gameplay mechanics aimed at boosting user delight and social engagement, helping make workouts more fun and motivating.
Lanebreak transforms stationary bike workouts into an engaging game-like experience where riders control a virtual wheel by adjusting resistance across different lanes tied to music and challenges. I designed the scoring system and explored new gameplay mechanics aimed at boosting user delight and social engagement, helping make workouts more fun and motivating.
Meta x Ustwo
Meta x Ustwo
2020
2020
GO GO BOTS
GO GO BOTS
GO GO BOTS
Go Go Bots is a fast-paced game that allows players to test their logic by completing a series of climbing challenges. Players can choose from one of five robot characters and play in solo or multiplayer mode, competing against others to complete climbing routes in the fastest time possible. As a game designer, I crafted an engaging play experience, fine-tuning level pacing, challenge design, and moment-to-moment polish to ensure that every interaction felt responsive, satisfying, and fun.
Go Go Bots is a fast-paced game that allows players to test their logic by completing a series of climbing challenges. Players can choose from one of five robot characters and play in solo or multiplayer mode, competing against others to complete climbing routes in the fastest time possible. As a game designer, I crafted an engaging play experience, fine-tuning level pacing, challenge design, and moment-to-moment polish to ensure that every interaction felt responsive, satisfying, and fun.



SharkNinjia x Ustwo
SharkNinjia x Ustwo
2020
2020
SharkClean® App Redesign
SharkClean® App Redesign
SharkClean® App Redesign
Shipping the flagship UltraClean Mode in the SharkClean® app, transforming home cleaning and enhancing user experience. I led the design to evolve the product from impressive cleaning tools into bona fide cleaning partners—proactive, intuitive, and reliable. The redesigned app holds a 4.8 rating on the App Store, reflecting strong user satisfaction.
Shipping the flagship UltraClean Mode in the SharkClean® app, transforming home cleaning and enhancing user experience. I led the design to evolve the product from impressive cleaning tools into bona fide cleaning partners—proactive, intuitive, and reliable. The redesigned app holds a 4.8 rating on the App Store, reflecting strong user satisfaction.



Google x Ustwo
Google x Ustwo
2019
2019
Wear OS Design Guidelines
Wear OS Design Guidelines
Wear OS Design Guidelines
Android Wear aimed to define a interface system that could scale across a wide range of smartwatch screens and use cases, prioritizing minimalism, clarity, and context-aware design. I contributed to the development of core design guidelines, helping shape a consistent and flexible design language for Wear OS and its partners.
Android Wear aimed to define a interface system that could scale across a wide range of smartwatch screens and use cases, prioritizing minimalism, clarity, and context-aware design. I contributed to the development of core design guidelines, helping shape a consistent and flexible design language for Wear OS and its partners.
California Science Center x Unified Field
California Science Center x Unified Field
2018
2018
Dogs! A Science Tail
Dogs! A Science Tail
Dogs! A Science Tail
At Unified Field, I worked on interactive exhibits for Dogs! A Science Tail, a traveling exhibition that explores the science, history, and enduring human–dog bond. The experience blends storytelling with tactile exploration, inviting visitors to learn through play. I translated rich narratives into intuitive, touch-based interfaces through high-fidelity visualization, and interactive prototypes that brought key moments to life.
At Unified Field, I worked on interactive exhibits for Dogs! A Science Tail, a traveling exhibition that explores the science, history, and enduring human–dog bond. The experience blends storytelling with tactile exploration, inviting visitors to learn through play. I translated rich narratives into intuitive, touch-based interfaces through high-fidelity visualization, and interactive prototypes that brought key moments to life.
Jetblue x Unified Field
Jetblue x Unified Field
2017
2017
JetBlue Junior PlaySpace
JetBlue Junior PlaySpace
JetBlue Junior PlaySpace
JetBlue Junior PlaySpace at JFK T5 terminal—a digital play area designed to entertain young travelers through motion, touch, and joyful discovery. I focused on visual design, animation, creating playful interfaces and motion behaviors that felt pleasing and inviting.
JetBlue Junior PlaySpace at JFK T5 terminal—a digital play area designed to entertain young travelers through motion, touch, and joyful discovery. I focused on visual design, animation, creating playful interfaces and motion behaviors that felt pleasing and inviting.
Developed with Wyatt Young, Jonathan Moormann, and Jingjin Liu
Developed with Wyatt Young, Jonathan Moormann, and Jingjin Liu
2021
2021
Epitaph
Epitaph
Epitaph
Battle for the afterlife in Epitaph, a competitive, fast-paced tactical battler. Command your three Reapers, and fight your opponent by sequencing their abilities and setting up combos. But be careful - every time a Reaper dies, they come back stronger, making your opponent even more deadly.
Epitaph was showcased at SXSW(2017), Smithsonian American Art Museum(2017), IndieCade(2016), Boston Indie Game Festival(2016) and EVO Championship(2016).
Battle for the afterlife in Epitaph, a competitive, fast-paced tactical battler. Command your three Reapers, and fight your opponent by sequencing their abilities and setting up combos. But be careful - every time a Reaper dies, they come back stronger, making your opponent even more deadly.
Epitaph was showcased at SXSW(2017), Smithsonian American Art Museum(2017), IndieCade(2016), Boston Indie Game Festival(2016) and EVO Championship(2016).
kzhu0827@gmail.com
Made in Brooklyn, New York, 2025
kzhu0827@gmail.com
Made in Brooklyn, New York, 2025
kzhu0827@gmail.com
Made in Brooklyn, New York, 2025